let me introduce my Voronoi Chair (I) !,
You may think that I have used some special program or script. But this is simply result of combining a few modifiers on top of a NURBS geometry in 3ds MAX.
Here is the Voronoi tessellation diagram using 3ds max modifiers. this approach is fully parametric and you can control the final result in any aspect. Just go through the stack and make your setting.
Note: To keep the interactivity with geometry you need to use EditPoly modifier in animate mode!
June 26, 2010 at 12:45 pm Comments (17)