# Ali Torabi

Digital Architecture & Technology

## Mesh curvature analysis in 3ds MAX

This is a simple technique to visualize the discreet curvature of mesh/poly/nurbs (All kind of objects) in 3ds MAX using Mesh controller in PARA . You also will learn how to use the custom attributes with parametric arrays.

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March 18, 2012 at 10:50 am Comments (0)

## Animated DNA using PARA link

Complex result can be achieved by linking two or more parametric array together. In this video we use PARA link controller to connect two independent array with a line segment. This can also be used in animation.

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March 15, 2012 at 2:11 pm Comments (0)

## Working with triangulated mesh and mesh controller

Mesh controller provides access to Mesh data of geometries from all kind. With mesh controller you can work with faces/edges and vertices of the meshes. A short example of using this feature has shown in this video.

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March 15, 2012 at 12:27 pm Comments (0)

## Loft objects in PARA

This video shows the potential of using Loft object in Parametric array.
If you array a loft object PARA cannot find the information about the PATH object (base line) To get access to the vertices of the path object or deformation properties you need to animate the object before you use it.

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March 11, 2012 at 10:19 am Comments (0)

## Parametric wall with PARA 2

This is a new edition of old video tutorial (Parametric Brick wall) which uses link and math controllers to create a random pattern of stone blocks.

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March 11, 2012 at 10:11 am Comments (0)

## Design by chance!

This video shows that random controller can produce Boolean values (TRUE-FALSE). For each object in the array Random controller returns True or False based on the user defined percentage. Higher value makes the controller to return True more often and lower value causes more False result.You can make decision based on the result of the random controller through a condition controller . This process is similar to coin flipping.

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March 6, 2012 at 1:03 pm Comments (0)

## Surface panelling via SURF DEFORM modifier and PARA 3d

This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to clad a NURBS surface, if you work on patches you may use patch deform instead. In second video you learn how to use offset controller and sub-object controllers to slide the hexagon shape panels on the surface in a way that they make a honeycomb pattern.

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March 5, 2012 at 10:19 am Comments (0)

## Collect items of the array which satisfy your condition.

In this video we use collection controller to find the position of those points which they are located on white sections of an image. The image is being process by a bitmap controller and if the value is greater than .5 (gray) the test controller returns true. collection controller goes through the entire array of points and collects only the position of the points which meets our condition. to set the position of each box to the corresponding point in collection we use a list controller. list controller takes the index value (location of the box in the array) and return the same item from the collection.

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March 1, 2012 at 11:27 am Comments (0)