# Ali Torabi

Digital Architecture & Technology

## The best way to place mullions on a curtain wall.

The best way to place mullions on a curtain wall.
Curtain wall is made of an edit_poly object which the edges of editpoly represent the axis of mullions , the mullion object itself is a single line object with a sweep modifier on top. This approach allow you to have any type of cross section for the mullions while it keeps them always perpendicular to the surface, you can also select the edges of edit poly and force mesh-controller to place the mullion only on selected edges.

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April 1, 2013 at 2:10 pm Comments (0)

## Array on curves inside another array

In this video I’m creating a curve network. A curve network consist of a series of curves which has been assigned to curves from another array.
Also you learn how to use Xform modifier to transform selected vertices of a shape object.

PART I

PART II

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June 12, 2012 at 11:55 pm Comments (0)

## Custom pattern tool in SubObject controller

Learn how to use Sub object controller in surface controller in order to create custom patterns.

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May 31, 2012 at 5:31 pm Comments (0)

## Bird’s nest Stadium

This video explains use of PARA 3d to create a fully parametric concept model of bird’s nest stadium. You can control all aspects of geometry and create multiple variations in less than one second!

Introduction

#### PART II

Creating the base object in 3ds MAX

#### PART III

Generating pattern using Para 3d

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May 18, 2012 at 1:43 pm Comments (0)

## Mesh curvature analysis in 3ds MAX

This is a simple technique to visualize the discreet curvature of mesh/poly/nurbs (All kind of objects) in 3ds MAX using Mesh controller in PARA . You also will learn how to use the custom attributes with parametric arrays.

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March 18, 2012 at 10:50 am Comments (0)

## Animated DNA using PARA link

Complex result can be achieved by linking two or more parametric array together. In this video we use PARA link controller to connect two independent array with a line segment. This can also be used in animation.

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March 15, 2012 at 2:11 pm Comments (0)

## Working with triangulated mesh and mesh controller

Mesh controller provides access to Mesh data of geometries from all kind. With mesh controller you can work with faces/edges and vertices of the meshes. A short example of using this feature has shown in this video.

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March 15, 2012 at 12:27 pm Comments (0)

## Loft objects in PARA

This video shows the potential of using Loft object in Parametric array.
If you array a loft object PARA cannot find the information about the PATH object (base line) To get access to the vertices of the path object or deformation properties you need to animate the object before you use it.

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March 11, 2012 at 10:19 am Comments (0)

## Design by chance!

This video shows that random controller can produce Boolean values (TRUE-FALSE). For each object in the array Random controller returns True or False based on the user defined percentage. Higher value makes the controller to return True more often and lower value causes more False result.You can make decision based on the result of the random controller through a condition controller . This process is similar to coin flipping.

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March 6, 2012 at 1:03 pm Comments (0)

## Surface panelling via SURF DEFORM modifier and PARA 3d

This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to clad a NURBS surface, if you work on patches you may use patch deform instead. In second video you learn how to use offset controller and sub-object controllers to slide the hexagon shape panels on the surface in a way that they make a honeycomb pattern.

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March 5, 2012 at 10:19 am Comments (0)

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