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	<title>Ali Torabi &#187; UV Mapping</title>
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		<title>Multiple map channel choice in surface controller</title>
		<link>https://www.torabiarchitect.com/blog/?p=62</link>
		<comments>https://www.torabiarchitect.com/blog/?p=62#comments</comments>
		<pubDate>Sat, 17 Apr 2010 12:42:51 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[UV Mapping]]></category>

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		<description><![CDATA[Level: Advanced In This Video: Use map index number to choose mapping information of a particular map channel. Use relative mode to detach the panels from the controller surface.]]></description>
				<content:encoded><![CDATA[<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Use map index number to choose mapping information of a particular map channel.</li>
<li>Use relative mode to detach the panels from the controller surface.</li>
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