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<channel>
	<title>Ali Torabi &#187; parametric</title>
	<atom:link href="https://www.torabiarchitect.com/blog/?feed=rss2&#038;tag=parametric" rel="self" type="application/rss+xml" />
	<link>https://www.torabiarchitect.com/blog</link>
	<description>Digital Architecture &#38; Technology</description>
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	<item>
		<title>Randomizing Surface division in Para 3d 3.0</title>
		<link>https://www.torabiarchitect.com/blog/?p=535</link>
		<comments>https://www.torabiarchitect.com/blog/?p=535#comments</comments>
		<pubDate>Mon, 01 Apr 2013 09:37:32 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[mix controller]]></category>
		<category><![CDATA[offset controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=535</guid>
		<description><![CDATA[See Para 3d in Action! Again randomizing surface division and use of mix controller to implement two magnets. this time with para 3d V 3.0]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/Oh6z_T5aN0w?rel=0" frameborder="0" width="560" height="315"></iframe><br />
See Para 3d in Action!<br />
Again randomizing surface division and use of mix controller to implement two magnets.<br />
this time with para 3d V 3.0</p>
]]></content:encoded>
			<wfw:commentRss>https://www.torabiarchitect.com/blog/?feed=rss2&#038;p=535</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Randomizing thickness in surface paneling</title>
		<link>https://www.torabiarchitect.com/blog/?p=507</link>
		<comments>https://www.torabiarchitect.com/blog/?p=507#comments</comments>
		<pubDate>Wed, 23 May 2012 17:22:29 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[random controller]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=507</guid>
		<description><![CDATA[In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers. For more information on random controller see also : Random pattern and noise effect in animation]]></description>
				<content:encoded><![CDATA[<p><a href="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg"><img alt="" src="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg" class="alignnone" width="640" height="300" /></a><br />
In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers.<br />
For more information on random controller see also : <a href="http://torabiarchitect.com/parametric-array/?p=549" title="Random pattern and noise effect in animation"> Random pattern and noise effect in animation </a><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/noDph_G2JS0?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing the Mix controller</title>
		<link>https://www.torabiarchitect.com/blog/?p=309</link>
		<comments>https://www.torabiarchitect.com/blog/?p=309#comments</comments>
		<pubDate>Sun, 21 Aug 2011 20:46:26 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[curve controller]]></category>
		<category><![CDATA[mix controller]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=309</guid>
		<description><![CDATA[This video demonstrates use of MIX Controller in order to mix the effect of two independent curve controllers. Each of curve controllers is set to control the position of the box along a unique shape in two different dimensions. Incorporating both in one Mix controller approximate a surface which is result of translating one of [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.torabiarchitect.com/parametric_array/images/double_curve.jpg" alt="Array on two curves" /><br />
This video demonstrates use of MIX Controller in order to mix the effect of two independent curve controllers. Each of curve controllers is set to control the position of the box along a unique shape in two different dimensions. Incorporating both in one Mix controller approximate a surface which is result of translating one of the curves along the other one.<br />
<a href="http://www.torabiarchitect.com/blog/wp-content/uploads/mixcontroller_diagram_01.jpg"><img class="alignnone size-full wp-image-310" title="mixcontroller_diagram_01" src="http://www.torabiarchitect.com/blog/wp-content/uploads/mixcontroller_diagram_01.jpg" alt="Mix controller settings" width="586" height="233" /></a><br />
<iframe width="640" height="510" src="http://www.youtube.com/embed/de-cow3-r0s" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Parametric Array &amp; L-System</title>
		<link>https://www.torabiarchitect.com/blog/?p=245</link>
		<comments>https://www.torabiarchitect.com/blog/?p=245#comments</comments>
		<pubDate>Sat, 19 Jun 2010 07:44:15 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[fractal]]></category>
		<category><![CDATA[L-System]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=245</guid>
		<description><![CDATA[Did you know that you can produce L-systems with parametric array! Here is some experience with parametric array of a single line. I have used getItem function to access the parent node using the method below. getItem index:[1+int((index1-2)/4),1,1] Denominator (4) defines the number of branches per node. the script above returns the parent of the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Did you know that you can produce <strong>L-systems</strong> with parametric array!</p>
<p>Here is some experience with parametric array of a single line. I have used <strong><em>getItem</em></strong> function to access the parent node using the method below.</p>
<p><em>getItem index:[1+int((index1-2)/<strong>4</strong>),1,1]</em></p>
<p>Denominator <strong><em>(4)</em></strong> defines the number of branches per node. the script above returns the parent of the current object in L-system. Using this trick, you can adjust the start point of the line according to the end point of its parent. Of course the end point is just a transformation of the start point which defines the <strong><em>production rule</em></strong> of L-System. In new version of parametric array this will come as new controller and much more easy to implement on any type of object.</p>
<p><img class="alignnone" title="L-Systems in Parametric Array" src="http://www.torabiarchitect.com/parametric_array/images/l-systems-01.jpg" alt="L-Systems in Parametric Array" width="471" height="1720" /></p>
<p>Users can ask for sample scene!</p>
]]></content:encoded>
			<wfw:commentRss>https://www.torabiarchitect.com/blog/?feed=rss2&#038;p=245</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Animating parametric array</title>
		<link>https://www.torabiarchitect.com/blog/?p=99</link>
		<comments>https://www.torabiarchitect.com/blog/?p=99#comments</comments>
		<pubDate>Thu, 22 Apr 2010 12:45:56 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[animating]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[Trigonometric]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=99</guid>
		<description><![CDATA[Level: Intermediate In This Video: Using time value to animate items in the array. Offseting time value by adding index to it. Use Trigonometric functions to distribute items in the array on an assuming surface.]]></description>
				<content:encoded><![CDATA[<p>Level: <em>Intermediate</em><br />
In This Video:</p>
<li>Using time value to animate items in the array.</li>
<li>Offseting time value by adding index to it.</li>
<li>Use Trigonometric functions to distribute items in the array on an assuming surface.</li>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/xdn14WE7XSY&#038;hl=en_US&#038;fs=1&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xdn14WE7XSY&#038;hl=en_US&#038;fs=1&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Parametric brick wall.</title>
		<link>https://www.torabiarchitect.com/blog/?p=97</link>
		<comments>https://www.torabiarchitect.com/blog/?p=97#comments</comments>
		<pubDate>Thu, 22 Apr 2010 12:31:47 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[brick wall]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=97</guid>
		<description><![CDATA[  Level: Advanced In This Video: Positioning items based on other items location and dimensions. Randomize function inside the script controller. How to use getItem function to address a specific property of an item inside the array. Note: the getItem function returns the value of specific property of the specific object inside the array. getItem [&#8230;]]]></description>
				<content:encoded><![CDATA[<p> </p>
<p><img class="alignnone" title="Parametric stone wall" src="http://www.torabiarchitect.com/news/parametric_array/parametric_array_4.jpg" alt="Parametric stone wall" width="340" height="340" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Positioning items based on other items location and dimensions.</li>
<li>Randomize function inside the script controller.</li>
<li>How to use <em>getItem </em>function to address a specific property of an item inside the array.</li>
<p>Note: the getItem function returns the value of specific property of the specific object inside the array.<br />
<strong>getItem index:</strong><em>[index1,index2,index3]</em> <strong>prop:</strong><em>property</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Sh0VQMH5_Hc&amp;hl=en_US&amp;fs=1&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Sh0VQMH5_Hc&amp;hl=en_US&amp;fs=1&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Circular pattern response to an attractor object</title>
		<link>https://www.torabiarchitect.com/blog/?p=95</link>
		<comments>https://www.torabiarchitect.com/blog/?p=95#comments</comments>
		<pubDate>Thu, 22 Apr 2010 12:25:22 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[attractor]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=95</guid>
		<description><![CDATA[  Level: Advanced In This Video: Use script controller to access objects properties outside of the array. control the radius of cylinders in array according to their distance from a specific object. How to use setTarget command Addressing properties of other objects from script controller. Using getItem command the get the value of specific property [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Attractor" src="http://www.torabiarchitect.com/parametric_array/images/circles.jpg" alt="Attractor" width="539" height="480" /> </p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Use script controller to access objects properties outside of the array.</li>
<li>control the radius of cylinders in array according to their distance from a specific object.</li>
<li>How to use <strong>setTarget </strong>command Addressing properties of other objects from script controller.</li>
<li>Using <strong>getItem </strong>command the get the value of specific property of the current item.</li>
<p>Note1: <strong>setTarget </strong>function can return the value of the any propety of any object outside the array.<br />
<strong>setTarget object:</strong><em>object name</em> <strong>prop:</strong><em>property name</em><br />
Note2: if you dont mention the <strong>index </strong>argument in <strong>getItem </strong>function it returns the value<br />
of the property for the current item in the array.<br />
<strong>getItem prop:</strong><em>property name</em></p>
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]]></content:encoded>
			<wfw:commentRss>https://www.torabiarchitect.com/blog/?feed=rss2&#038;p=95</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Rotating panels along the surface</title>
		<link>https://www.torabiarchitect.com/blog/?p=93</link>
		<comments>https://www.torabiarchitect.com/blog/?p=93#comments</comments>
		<pubDate>Thu, 22 Apr 2010 11:46:48 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=93</guid>
		<description><![CDATA[Level: Advanced In This Video: Use curve controller to change U &#38; V offsets of a surface controller. Using preview mode to handle large number of items in the array. surfaceController takes following arguments: surface:surface name &#8211;Name of object in 3ds Max feedback:transform/position/rotation &#8211;function returns transform matrix, position in point3 value and rotation in EulerAngles [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Rotating Panles" src="http://www.torabiarchitect.com/parametric_array/images/rotating_panels.jpg" alt="Rotating Panles" width="457" height="480" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Use curve controller to change U &amp; V offsets of a surface controller.</li>
<li>Using preview mode to handle large number of items in the array.</li>
<p><strong>surfaceController </strong>takes following arguments:<br />
<strong>surface:</strong><em>surface name </em><span style="color: #999999;">&#8211;Name of object in 3ds Max<br />
</span><strong>feedback:</strong><em>transform/position/rotation </em><span style="color: #999999;">&#8211;function returns transform matrix, position in point3 value and rotation in EulerAngles value<br />
</span><strong>uOffset:</strong><em>offset value </em><span style="color: #999999;">&#8211;Increase or decrease offset in U direction</span><br />
<strong>vOffset:</strong><em>offset value</em> <span style="color: #999999;">&#8211;Increase or decrease offset in V direction</span><br />
<strong>normalOffset:</strong><em>offset value <span style="color: #999999;">&#8211;increase or decrease the normal offset</span></em><br />
<strong>mode:</strong><em>1 or 2 </em><span style="color: #999999;">&#8212; set the controller in relative mode (2) or absolute mode (1)</span><br />
<strong>order:</strong> <em>1 to 9</em> <span style="color: #999999;">&#8212; choose the order of rotation (items in drop down menu) works only when feedback is set to rotation<br />
</span><strong>data:</strong> <em>1 or 2 </em><span style="color: #999999;">&#8212; use uv-mapping information (2) or NURBS evaluation functions (1)</span><br />
<strong>uv:</strong><em>1 or 2</em> <span style="color: #999999;">&#8212; choose the uv direction.</span><br />
<strong>surfaceID:</strong> <em>index number</em> <span style="color: #888888;">&#8212; identify the surface index when works with nurbs object or choose </span><br />
<span style="color: #888888;">the UV mapping channel when working with mapping information</span></p>
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]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Combine controllers inside your script</title>
		<link>https://www.torabiarchitect.com/blog/?p=90</link>
		<comments>https://www.torabiarchitect.com/blog/?p=90#comments</comments>
		<pubDate>Sun, 18 Apr 2010 11:01:40 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[curve controller]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[path]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=90</guid>
		<description><![CDATA[Level: Advanced In This Video: Use curve controller to pass offset value to the surface controller. Set the dim argument to apply the curve controller on a certain direction.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Combine Controllers" src="http://www.torabiarchitect.com/parametric_array/images/combine_controllers.jpg" alt="Combine Controllers" width="425" height="168" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Use curve controller to pass offset value to the surface controller.</li>
<li>Set the <strong>dim </strong>argument to apply the curve controller on a certain direction.</li>
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		<item>
		<title>Undulating brick wall</title>
		<link>https://www.torabiarchitect.com/blog/?p=88</link>
		<comments>https://www.torabiarchitect.com/blog/?p=88#comments</comments>
		<pubDate>Sun, 18 Apr 2010 10:09:06 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[brick wall]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=88</guid>
		<description><![CDATA[Level: Advanced In This Video: Use surface controller function inside your script. set Feedback argument to rotation when you need to rotate objects according to the surface. Push items in every other row by increasing index1 value.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.torabiarchitect.com/parametric_array/images/undulating_brick_wall.jpg"><img class="alignnone" title="Undulating brick wall" src="http://www.torabiarchitect.com/parametric_array/images/undulating_brick_wall.jpg" alt="Undulating brick wall" width="640" height="480" /></a></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Use surface controller function inside your script.</li>
<li>set <strong>Feedback </strong>argument to rotation when you need to rotate objects according to the surface.</li>
<li>Push items in every other row by increasing <em>index1 </em>value.</li>
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