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	<title>Ali Torabi &#187; brick wall</title>
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		<title>Parametric brick wall.</title>
		<link>https://www.torabiarchitect.com/blog/?p=97</link>
		<comments>https://www.torabiarchitect.com/blog/?p=97#comments</comments>
		<pubDate>Thu, 22 Apr 2010 12:31:47 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[brick wall]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=97</guid>
		<description><![CDATA[  Level: Advanced In This Video: Positioning items based on other items location and dimensions. Randomize function inside the script controller. How to use getItem function to address a specific property of an item inside the array. Note: the getItem function returns the value of specific property of the specific object inside the array. getItem [&#8230;]]]></description>
				<content:encoded><![CDATA[<p> </p>
<p><img class="alignnone" title="Parametric stone wall" src="http://www.torabiarchitect.com/news/parametric_array/parametric_array_4.jpg" alt="Parametric stone wall" width="340" height="340" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Positioning items based on other items location and dimensions.</li>
<li>Randomize function inside the script controller.</li>
<li>How to use <em>getItem </em>function to address a specific property of an item inside the array.</li>
<p>Note: the getItem function returns the value of specific property of the specific object inside the array.<br />
<strong>getItem index:</strong><em>[index1,index2,index3]</em> <strong>prop:</strong><em>property</em></p>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Undulating brick wall</title>
		<link>https://www.torabiarchitect.com/blog/?p=88</link>
		<comments>https://www.torabiarchitect.com/blog/?p=88#comments</comments>
		<pubDate>Sun, 18 Apr 2010 10:09:06 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[brick wall]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=88</guid>
		<description><![CDATA[Level: Advanced In This Video: Use surface controller function inside your script. set Feedback argument to rotation when you need to rotate objects according to the surface. Push items in every other row by increasing index1 value.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.torabiarchitect.com/parametric_array/images/undulating_brick_wall.jpg"><img class="alignnone" title="Undulating brick wall" src="http://www.torabiarchitect.com/parametric_array/images/undulating_brick_wall.jpg" alt="Undulating brick wall" width="640" height="480" /></a></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Use surface controller function inside your script.</li>
<li>set <strong>Feedback </strong>argument to rotation when you need to rotate objects according to the surface.</li>
<li>Push items in every other row by increasing <em>index1 </em>value.</li>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Linear transformation function and script controller</title>
		<link>https://www.torabiarchitect.com/blog/?p=80</link>
		<comments>https://www.torabiarchitect.com/blog/?p=80#comments</comments>
		<pubDate>Sun, 18 Apr 2010 05:34:36 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[brick wall]]></category>
		<category><![CDATA[linear transformation]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=80</guid>
		<description><![CDATA[Level: Advanced In This Video: using linear controller inside the script controller. use conditional statement to set index value. set index1 if index2 is even number (running bond pattern). use i argument in linearcontroller function to change the current index.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Dynamic checker pattern" src="http://www.torabiarchitect.com/parametric_array/images/linear_controller_inside_script.jpg?a=1" alt="Dynamic checker pattern" width="800" height="434" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>using linear controller inside the script controller.</li>
<li>use conditional statement to set index value.</li>
<li>set <em>index1 </em>if <em>index2 </em>is even number (running bond pattern).</li>
<li>use <strong>i</strong> argument in <strong>linearcontroller </strong>function to change the current index.</li>
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		<slash:comments>2</slash:comments>
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