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	<title>Comments on: Voronoi Tessellation</title>
	<atom:link href="https://www.torabiarchitect.com/blog/?feed=rss2&#038;p=250" rel="self" type="application/rss+xml" />
	<link>https://www.torabiarchitect.com/blog/?p=250</link>
	<description>Digital Architecture &#38; Technology</description>
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	<item>
		<title>By: admin</title>
		<link>https://www.torabiarchitect.com/blog/?p=250&#038;cpage=1#comment-13764</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Tue, 11 Oct 2011 18:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=250#comment-13764</guid>
		<description><![CDATA[use subdivide modifier , then follow steps from mesh smooth modifier]]></description>
		<content:encoded><![CDATA[<p>use subdivide modifier , then follow steps from mesh smooth modifier</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>https://www.torabiarchitect.com/blog/?p=250&#038;cpage=1#comment-13656</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sun, 09 Oct 2011 22:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=250#comment-13656</guid>
		<description><![CDATA[I am brand new to 3ds Max, and uncomfortable with NURB modeling. How can i get a delaunay triangulation without NURBS modeling? Unlike Mr.Teeter, I am getting unsatisfactory results subdividing and tessellating my geometry (3ds Max Standard Primitives). I am Interested in using the voronoi tessellation as a structural geometry in my architecture studio course.]]></description>
		<content:encoded><![CDATA[<p>I am brand new to 3ds Max, and uncomfortable with NURB modeling. How can i get a delaunay triangulation without NURBS modeling? Unlike Mr.Teeter, I am getting unsatisfactory results subdividing and tessellating my geometry (3ds Max Standard Primitives). I am Interested in using the voronoi tessellation as a structural geometry in my architecture studio course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>https://www.torabiarchitect.com/blog/?p=250&#038;cpage=1#comment-11073</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 09:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=250#comment-11073</guid>
		<description><![CDATA[if you are working with NURBS then you must try a different parameterization of NURBS surface , play with options under surface approximation. I prefer the SPATIAL only. edge value controls the size of cells.]]></description>
		<content:encoded><![CDATA[<p>if you are working with NURBS then you must try a different parameterization of NURBS surface , play with options under surface approximation. I prefer the SPATIAL only. edge value controls the size of cells.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cr3</title>
		<link>https://www.torabiarchitect.com/blog/?p=250&#038;cpage=1#comment-11051</link>
		<dc:creator><![CDATA[cr3]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 02:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=250#comment-11051</guid>
		<description><![CDATA[when i put on the tesselation around the edges i get lots of extra segments not the clean version as you have shown, any ideas?]]></description>
		<content:encoded><![CDATA[<p>when i put on the tesselation around the edges i get lots of extra segments not the clean version as you have shown, any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dams</title>
		<link>https://www.torabiarchitect.com/blog/?p=250&#038;cpage=1#comment-4738</link>
		<dc:creator><![CDATA[Dams]]></dc:creator>
		<pubDate>Wed, 11 May 2011 10:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=250#comment-4738</guid>
		<description><![CDATA[Hi, thanks for your answer. I got the process but i&#039;m still a beginner in MAX and i get stuck somewhere... I don&#039;t know if it&#039;s after &quot;vertex weld&quot; or at &quot;vol select&quot; but compare to your schema, i don&#039;t have the vertices in white and faces in red (in the 5th one). All is red and vertices are not thick.
if someday you make a video of this tutorial maybe i&#039;ll get it ;-)
Thanks again!!!]]></description>
		<content:encoded><![CDATA[<p>Hi, thanks for your answer. I got the process but i&#8217;m still a beginner in MAX and i get stuck somewhere&#8230; I don&#8217;t know if it&#8217;s after &#8220;vertex weld&#8221; or at &#8220;vol select&#8221; but compare to your schema, i don&#8217;t have the vertices in white and faces in red (in the 5th one). All is red and vertices are not thick.<br />
if someday you make a video of this tutorial maybe i&#8217;ll get it 😉<br />
Thanks again!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>https://www.torabiarchitect.com/blog/?p=250&#038;cpage=1#comment-4644</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sun, 08 May 2011 05:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=250#comment-4644</guid>
		<description><![CDATA[Hi, did you get your answer?]]></description>
		<content:encoded><![CDATA[<p>Hi, did you get your answer?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>https://www.torabiarchitect.com/blog/?p=250&#038;cpage=1#comment-4583</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Fri, 06 May 2011 05:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=250#comment-4583</guid>
		<description><![CDATA[Hi Dams,
The vol sel modifier allow you to select all faces inside the mesh with no need of going back and pick them all as what you do in poly select,
It means if you change the base object and it generates more number of faces these extra faces will be selected by vol select automatically but if you put the poly select instead the additional faces won&#039;t be in your selection, so that&#039;s the reason we are using vol select to keep the flow of information all through the modifier stack. In next modifier (editpoly) when you enter the polygon mode set the animate option and insert the polygon.make sure you insert them when the polygon option is active (group option doesnt open the faces) sinse you got all the faces by the previous modifier choose &quot;use stack selection&quot; 
I hope this resolve your issue don&#039;t hesitate to post again if you need more information]]></description>
		<content:encoded><![CDATA[<p>Hi Dams,<br />
The vol sel modifier allow you to select all faces inside the mesh with no need of going back and pick them all as what you do in poly select,<br />
It means if you change the base object and it generates more number of faces these extra faces will be selected by vol select automatically but if you put the poly select instead the additional faces won&#8217;t be in your selection, so that&#8217;s the reason we are using vol select to keep the flow of information all through the modifier stack. In next modifier (editpoly) when you enter the polygon mode set the animate option and insert the polygon.make sure you insert them when the polygon option is active (group option doesnt open the faces) sinse you got all the faces by the previous modifier choose &#8220;use stack selection&#8221;<br />
I hope this resolve your issue don&#8217;t hesitate to post again if you need more information</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dams</title>
		<link>https://www.torabiarchitect.com/blog/?p=250&#038;cpage=1#comment-4501</link>
		<dc:creator><![CDATA[Dams]]></dc:creator>
		<pubDate>Tue, 03 May 2011 22:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=250#comment-4501</guid>
		<description><![CDATA[oups!!!
send too quick
so
i&#039;m stuck in &quot;vol select&quot;
what do you mean by &quot;select all polygons in subobject&quot;, i can only select vertex or faces and then if i go further i get nothing like you do...
i would appreciate if you can help me!!!
thanks in advance, really good job]]></description>
		<content:encoded><![CDATA[<p>oups!!!<br />
send too quick<br />
so<br />
i&#8217;m stuck in &#8220;vol select&#8221;<br />
what do you mean by &#8220;select all polygons in subobject&#8221;, i can only select vertex or faces and then if i go further i get nothing like you do&#8230;<br />
i would appreciate if you can help me!!!<br />
thanks in advance, really good job</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dams</title>
		<link>https://www.torabiarchitect.com/blog/?p=250&#038;cpage=1#comment-4500</link>
		<dc:creator><![CDATA[Dams]]></dc:creator>
		<pubDate>Tue, 03 May 2011 22:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=250#comment-4500</guid>
		<description><![CDATA[Hello,
great approach to voronoi, but i&#039;m stuck to &quot;vol select&quot; part...
what do you me]]></description>
		<content:encoded><![CDATA[<p>Hello,<br />
great approach to voronoi, but i&#8217;m stuck to &#8220;vol select&#8221; part&#8230;<br />
what do you me</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>https://www.torabiarchitect.com/blog/?p=250&#038;cpage=1#comment-1387</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sat, 18 Dec 2010 07:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=250#comment-1387</guid>
		<description><![CDATA[use classic method for subdivision method and set the strength value to 1.(maximum)]]></description>
		<content:encoded><![CDATA[<p>use classic method for subdivision method and set the strength value to 1.(maximum)</p>
]]></content:encoded>
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