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	<title>Ali Torabi &#187; magnet controller</title>
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	<link>https://www.torabiarchitect.com/blog</link>
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		<title>Randomizing Surface division in Para 3d 3.0</title>
		<link>https://www.torabiarchitect.com/blog/?p=535</link>
		<comments>https://www.torabiarchitect.com/blog/?p=535#comments</comments>
		<pubDate>Mon, 01 Apr 2013 09:37:32 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[mix controller]]></category>
		<category><![CDATA[offset controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=535</guid>
		<description><![CDATA[See Para 3d in Action! Again randomizing surface division and use of mix controller to implement two magnets. this time with para 3d V 3.0]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/Oh6z_T5aN0w?rel=0" frameborder="0" width="560" height="315"></iframe><br />
See Para 3d in Action!<br />
Again randomizing surface division and use of mix controller to implement two magnets.<br />
this time with para 3d V 3.0</p>
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		<title>Altering the object material in PARA 3D</title>
		<link>https://www.torabiarchitect.com/blog/?p=447</link>
		<comments>https://www.torabiarchitect.com/blog/?p=447#comments</comments>
		<pubDate>Mon, 27 Feb 2012 06:07:22 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Pattern controller]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[attractor]]></category>
		<category><![CDATA[magnet]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[surface]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=447</guid>
		<description><![CDATA[In this video you learn how to use the Material modifier to control the material of the objects inside the array.]]></description>
				<content:encoded><![CDATA[<p>In this video you learn how to use the Material modifier to control the material of the objects inside the array.</p>
<p><iframe src="http://www.youtube.com/embed/v2J2QQ9xXK0" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
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		<item>
		<title>Using a curve as a magnet.</title>
		<link>https://www.torabiarchitect.com/blog/?p=401</link>
		<comments>https://www.torabiarchitect.com/blog/?p=401#comments</comments>
		<pubDate>Fri, 18 Nov 2011 15:07:51 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[curve controller]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[Parametric Array]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=401</guid>
		<description><![CDATA[It’s been a while that someone asked me about using curve as magnets in parametric array, he also sent me a sample code that could return the closest point of the curve to an object. Well, unfortunately I forgot to reply him (or her) but here is a short video explaining how to the curve [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.torabiarchitect.com/blog/wp-content/uploads/curve-as-magnet.jpg"><img class="alignnone size-full wp-image-402" title="curve as magnet" src="http://www.torabiarchitect.com/blog/wp-content/uploads/curve-as-magnet.jpg" alt="" width="640" height="1660" /></a></p>
<p>It’s been a while that someone asked me about using curve as magnets in parametric array, he also sent me a sample code that could return the closest point of the curve to an object. Well, unfortunately I forgot to reply him (or her) but here is a short video explaining how to the curve controller to return the closest point and incorporating the result inside the magnet controller which I’m posting it here.</p>
<p>&nbsp;<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/eT-LQSPtmR0" frameborder="0" allowfullscreen></iframe><br />
&nbsp;</p>
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		<item>
		<title>How to apply multiple magnet controllers in one array?</title>
		<link>https://www.torabiarchitect.com/blog/?p=393</link>
		<comments>https://www.torabiarchitect.com/blog/?p=393#comments</comments>
		<pubDate>Thu, 17 Nov 2011 19:32:10 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[mix controller]]></category>
		<category><![CDATA[Parametric Array]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=393</guid>
		<description><![CDATA[The following video is about using mix controller to combine the effects of two magnet points. It’s continuation of the previous video (manipulating Boolean objects) which you can find here.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.torabiarchitect.com/blog/wp-content/uploads/mix-magnets.jpg"><img src="http://www.torabiarchitect.com/blog/wp-content/uploads/mix-magnets.jpg" alt="" title="mix magnets" width="640" height="512" class="alignnone size-full wp-image-394" /></a><br />
The following video is about using mix controller to combine the effects of two magnet points. It’s continuation of the previous video (manipulating Boolean objects) which you can find <a href="http://www.torabiarchitect.com/blog/?p=388" title="here">here</a>.<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/mXvIiDDL6FY" frameborder="0" allowfullscreen></iframe></p>
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		<item>
		<title>Compound objects and Parametric Array</title>
		<link>https://www.torabiarchitect.com/blog/?p=388</link>
		<comments>https://www.torabiarchitect.com/blog/?p=388#comments</comments>
		<pubDate>Wed, 16 Nov 2011 19:15:53 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[curve controller]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[boolean]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=388</guid>
		<description><![CDATA[I just came back from a parametric design workshop at school of design Mainz in Germany. Together with Prof. klaus Teltenkoetter and his Masterstudents &#8220;Kommunikation im Raum&#8221; we had an intense workshop which took 4 days and the last two days were more about parametric array. I’m going to post some parts in my blog. [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I just came back from a parametric design workshop at school of design Mainz in Germany. Together with Prof. klaus Teltenkoetter and his Masterstudents &#8220;Kommunikation im Raum&#8221; we had an intense workshop which took 4 days and the last two days were more about parametric array. I’m going to post some parts in my blog.</p>
<p>In this video we practiced manipulating Boolean objects using a magnet controller. The fact that you can modify the Boolean operands is quite impressive!<br />
<iframe src="http://www.youtube.com/embed/CUuenbeJwGA" frameborder="0" width="640" height="360"></iframe></p>
]]></content:encoded>
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