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This script creates surfaces by mapping a 2D rectangular domain into R3 space using specific criteria. The rectangle is the product of the intervals [uMin,uMax] and [vMin,vMax]. Each point (u,v) of the rectangle is mapped to a three-dimensional point P with coordinates (x(u,v), y(u,v), z(u,v)). The mapping is given by writing Pascal procedures that defines the values of x, y, and z as functions of u,v. In this method each patch in 3D surface is corresponding by a unique patch in the 2D domain. This continues surface will be considered as an element and the program can generate more copies in different orientation and locations using typical transformations provided by 3dsMax. Therefore the result could be a multi element object or a polyhedral. Like other mesh objects in 3ds Max all modifiers are allowed and you can continue editing by adding the modifiers. |