Torabi Architect.
Mathsurf Documents Dec 2008
arrowU-V Limits Rollout.

UV-limits

arrowU Limits & V Limits.

Define the intervals [uMin,uMax] and [vMin,vMax] .the rectangular domain span horizontally form uMin to Umax and vertically from vMin to vMax.

UV grid

Note 1: you can access these parameters in global scope with the same name.
Note 2: setting global variable Horizontal to false makes the domain vertical in u-direction and also it flips the surface normals in opposite direction.

arrowResolution.

The domain in (u,v) is divided into a grid which has u-Resolution equi-spaced segments in the u-direction running from uMin to uMax,and v-Resolution equi-spaced segments in the v-direction running from vMin to vMax.

Note 1: you can access these parameters in global scope in form of Usegments & Vsegments.
Note2: The U-resolution and V-resolution parameters indicate the number of segments in first element of surface. The result contains (uSegments+1) vertices in U-direction and (vSegments+1) in V-direction.

arrowMaximum Lenght.
Defines the maximum distance that any vertex can get from the pivot point. All vertices locate farther than this will be ignored. Maximum length

In this picture surface has defined as

z = 1/(u+v)

in intervals U:[-2,2] & v:[-2,2].
The maximum length is 4.0

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