Ali Torabi

Digital Architecture & Technology

Parametric wall with PARA 2

This is a new edition of old video tutorial (Parametric Brick wall) which uses link and math controllers to create a random pattern of stone blocks.

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March 11, 2012 at 10:11 am Comments (0)

Design by chance!

This video shows that random controller can produce Boolean values (TRUE-FALSE). For each object in the array Random controller returns True or False based on the user defined percentage. Higher value makes the controller to return True more often and lower value causes more False result.You can make decision based on the result of the random controller through a condition controller . This process is similar to coin flipping.

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March 6, 2012 at 1:03 pm Comments (0)

Surface panelling via SURF DEFORM modifier and PARA 3d

This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to clad a NURBS surface, if you work on patches you may use patch deform instead. In second video you learn how to use offset controller and sub-object controllers to slide the hexagon shape panels on the surface in a way that they make a honeycomb pattern.

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March 5, 2012 at 10:19 am Comments (0)

Collect items of the array which satisfy your condition.

In this video we use collection controller to find the position of those points which they are located on white sections of an image. The image is being process by a bitmap controller and if the value is greater than .5 (gray) the test controller returns true. collection controller goes through the entire array of points and collects only the position of the points which meets our condition. to set the position of each box to the corresponding point in collection we use a list controller. list controller takes the index value (location of the box in the array) and return the same item from the collection.

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March 1, 2012 at 11:27 am Comments (0)

Shape curvature analysis in 3ds MAX

We use curve controller in PARA 3D to visualize the curvature of a spline object.

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February 28, 2012 at 4:20 pm Comments (0)

Introducing intersection controller.

In first video you learn how to find the intersection of two coplanar lines. Notice that if two lines are not intersecting program will generates some error. in the second video we find the closest point on one line to a series of lines from another parametric array. Program automatically sets the controllers for point A and B. if two lines are actually intersection the closest point is equal to the intersection point. also you can find the apparent intersection of two lines on a plane. For example the apparent intersection on XY plane is the intersection of projected lines on this plane(intersection from top view) .

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February 28, 2012 at 11:24 am Comments (0)

Altering the object material in PARA 3D

In this video you learn how to use the Material modifier to control the material of the objects inside the array.

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February 27, 2012 at 10:37 am Comments (0)

what objects can we use in surface controller?

Here is a short video explaining what type of objects you can use in surface controller.

we can summaries all as following:

  1. NURBS objects with at least one surface inside. If surface is trimmed the based surface (surface before trimming) will be considered as target surface. if more than one surface exist in the object you can choose the surface from the drop down menu.
  2. UVW mapping of any kind of object can also be the source of data in surface controller. for this the target object must have at least one UVW map channel. This option is not preferredĀ  option but can be used for NURBS surfaces to obtain uniform divisions on the surface.
  3. Objects with edit poly modifier on top. This type of surfaces must have quad polygons. If the surface contains singularity point(s) (A point which more than four polygons intersect) then UV directions cannot be computed along the surface. In this case you can use the surface controller in 1D mode and the array counts must be set to one dimensional array.

Also as a general rule, surface controller in 2d Arrays cannot be used on objects which have more than one smooth manifold (surface), for example a cylinder with top and bottom caps does not represent one surface while a cylinder (tube) without caps can be described as one single manifold.

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February 26, 2012 at 12:22 pm Comments (0)

Replace items in PARA 2.6

In PARA 2.6 you can replace the items of the array with a new object with same modifier stack.
This video shows the procedure.

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February 26, 2012 at 11:52 am Comments (0)

Allianz Arena stadium by Herzog and de Meuron

I was challenging the PARA II to model something like the Allianz Arena stadium in 3DS MAX. Each panel composed of a solid flat frame and a bulged part. To imitate the lighting effect I assigned a material modifier to the smooth part of panel and a Pattern controller change the index value.

The skew effect of the skin is the result of the deform controller that takes the initial value from the sub-object controller and pass it to the UVW offsets in surface controller. The disadvantage of this method is when you try to use the UVW mapping to get uniform subdivision all over the surface. I shall add an option to surface controller to fix this problem soon.

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September 24, 2011 at 5:21 pm Comments (2)

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