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	<title>Ali Torabi &#187; sub object controller</title>
	<atom:link href="http://www.torabiarchitect.com/blog/?feed=rss2&#038;tag=sub-object-controller" rel="self" type="application/rss+xml" />
	<link>http://www.torabiarchitect.com/blog</link>
	<description>Digital Architecture &#38; Technology</description>
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		<title>Randomizing Surface division in Para 3d 3.0</title>
		<link>http://www.torabiarchitect.com/blog/?p=535</link>
		<comments>http://www.torabiarchitect.com/blog/?p=535#comments</comments>
		<pubDate>Mon, 01 Apr 2013 09:37:32 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[mix controller]]></category>
		<category><![CDATA[offset controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=535</guid>
		<description><![CDATA[See Para 3d in Action! Again randomizing surface division and use of mix controller to implement two magnets. this time with para 3d V 3.0]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/Oh6z_T5aN0w?rel=0" frameborder="0" width="560" height="315"></iframe><br />
See Para 3d in Action!<br />
Again randomizing surface division and use of mix controller to implement two magnets.<br />
this time with para 3d V 3.0</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Custom pattern tool in SubObject controller</title>
		<link>http://www.torabiarchitect.com/blog/?p=511</link>
		<comments>http://www.torabiarchitect.com/blog/?p=511#comments</comments>
		<pubDate>Thu, 31 May 2012 13:01:28 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[custom pattern]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=511</guid>
		<description><![CDATA[Learn how to use Sub object controller in surface controller in order to create custom patterns.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Custom Pattern tool" src="http://torabiarchitect.com/parametric-array/wp-content/uploads/2010/06/logo-2.jpg" alt="" width="564" height="264" /><br />
Learn how to use Sub object controller in surface controller in order to create custom patterns.<br />
<iframe src="http://www.youtube.com/embed/b9Pp-dJKhxA?rel=0" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Randomizing thickness in surface paneling</title>
		<link>http://www.torabiarchitect.com/blog/?p=507</link>
		<comments>http://www.torabiarchitect.com/blog/?p=507#comments</comments>
		<pubDate>Wed, 23 May 2012 17:22:29 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[random controller]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=507</guid>
		<description><![CDATA[In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers. For more information on random controller see also : Random pattern and noise effect in animation]]></description>
				<content:encoded><![CDATA[<p><a href="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg"><img alt="" src="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg" class="alignnone" width="640" height="300" /></a><br />
In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers.<br />
For more information on random controller see also : <a href="http://torabiarchitect.com/parametric-array/?p=549" title="Random pattern and noise effect in animation"> Random pattern and noise effect in animation </a><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/noDph_G2JS0?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Surface panelling via SURF DEFORM modifier and PARA 3d</title>
		<link>http://www.torabiarchitect.com/blog/?p=464</link>
		<comments>http://www.torabiarchitect.com/blog/?p=464#comments</comments>
		<pubDate>Mon, 05 Mar 2012 05:49:03 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[linear controller]]></category>
		<category><![CDATA[offset controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[honeycomb]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surf deform]]></category>
		<category><![CDATA[surface panelling]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=464</guid>
		<description><![CDATA[This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to clad a NURBS surface, if you work on patches you may use patch deform instead. In second video you learn how to use offset controller and sub-object controllers to slide the hexagon shape panels on the surface [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to clad a NURBS surface, if you work on patches you may use patch deform instead. In second video you learn how to use offset controller and sub-object controllers to slide the hexagon shape panels on the surface in a way that they make a honeycomb pattern.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/hYkttO1GRIU" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/6k9qU0ERJRo" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dynamic Shading device</title>
		<link>http://www.torabiarchitect.com/blog/?p=381</link>
		<comments>http://www.torabiarchitect.com/blog/?p=381#comments</comments>
		<pubDate>Sat, 15 Oct 2011 13:05:43 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[keyframe maker]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[surface panelling]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=381</guid>
		<description><![CDATA[In this video I’m using PARA to create a light sensitive shading structure in form of dome that responds to the location of sun which it also follows the daylight system in 3ds max. I use surface controller to populate the surface with the custom made panel. Each triangular panel has three blades folding among [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.torabiarchitect.com/blog/wp-content/uploads/dynamic-shading-device-preview.jpg"><img class="alignnone size-full wp-image-382" title="dynamic shading device preview" src="http://www.torabiarchitect.com/blog/wp-content/uploads/dynamic-shading-device-preview.jpg" alt="" width="760" height="359" /></a></p>
<p>In this video I’m using PARA to create a light sensitive shading structure in form of dome that responds to the location of sun which it also follows the daylight system in 3ds max. I use surface controller to populate the surface with the custom made panel. Each triangular panel has three blades folding among the outer edge. Panels are designed to block the direct sun light while they allow the indirect light to penetrate the surface of the dome.</p>
<p><iframe src="http://www.youtube.com/embed/xxlJATDJ3qY?hl=en&amp;fs=1" frameborder="0" width="425" height="349"></iframe><br />
This is an example of using Magnet controller to derive the values based on orientation of the objects according to the magnet node. The angle of the panel is set to the angle between the Z axis of the object (the panels have been transformed to the surface using a surface controller on transform property) and the line that connects the sun node to that object. It’s very important that sun node must be far enough from the objects in array so the sun rays become approximately parallel.<br />
A new function of PARA 2.2 has been incorporated in this video to create the resulted animation. This new utility allows user to select the desired controller/property and creates a series of key frame within given time frame. The use of utility is very simple and straight forward and does not require further explanation.<br />
Watch the back scene in 6 min, although this video is not a tutorial, I hope that you can learn something!</p>
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		</item>
		<item>
		<title>Allianz Arena stadium by Herzog and de Meuron</title>
		<link>http://www.torabiarchitect.com/blog/?p=356</link>
		<comments>http://www.torabiarchitect.com/blog/?p=356#comments</comments>
		<pubDate>Sat, 24 Sep 2011 12:51:57 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[deform controller]]></category>
		<category><![CDATA[pattern controller]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[surface panelling]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=356</guid>
		<description><![CDATA[I was challenging the PARA II to model something like the Allianz Arena stadium in 3DS MAX. Each panel composed of a solid flat frame and a bulged part. To imitate the lighting effect I assigned a material modifier to the smooth part of panel and a Pattern controller change the index value. The skew [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.torabiarchitect.com/blog/wp-content/uploads/allianzarenacombo.jpg"><img class="alignnone size-full wp-image-357" title="allianzarenacombo" src="http://www.torabiarchitect.com/blog/wp-content/uploads/allianzarenacombo.jpg" alt="" width="448" height="562" /></a></p>
<p>I was challenging the PARA II to model something like the Allianz Arena stadium in 3DS MAX. Each panel composed of a solid flat frame and a bulged part. To imitate the lighting effect I assigned a material modifier to the smooth part of panel and a Pattern controller change the index value.</p>
<p>The skew effect of the skin is the result of the deform controller that takes the initial value from the sub-object controller and pass it to the UVW offsets in surface controller. The disadvantage of this method is when you try to use the UVW mapping to get uniform subdivision all over the surface. I shall add an option to surface controller to fix this problem soon.
</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/zv0wfzDjUMI?hd=1" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>2</slash:comments>
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