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	<title>Ali Torabi &#187; random</title>
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	<link>http://www.torabiarchitect.com/blog</link>
	<description>Digital Architecture &#38; Technology</description>
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		<title>Parametric brick wall.</title>
		<link>http://www.torabiarchitect.com/blog/?p=97</link>
		<comments>http://www.torabiarchitect.com/blog/?p=97#comments</comments>
		<pubDate>Thu, 22 Apr 2010 12:31:47 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[brick wall]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=97</guid>
		<description><![CDATA[  Level: Advanced In This Video: Positioning items based on other items location and dimensions. Randomize function inside the script controller. How to use getItem function to address a specific property of an item inside the array. Note: the getItem function returns the value of specific property of the specific object inside the array. getItem [&#8230;]]]></description>
				<content:encoded><![CDATA[<p> </p>
<p><img class="alignnone" title="Parametric stone wall" src="http://www.torabiarchitect.com/news/parametric_array/parametric_array_4.jpg" alt="Parametric stone wall" width="340" height="340" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Positioning items based on other items location and dimensions.</li>
<li>Randomize function inside the script controller.</li>
<li>How to use <em>getItem </em>function to address a specific property of an item inside the array.</li>
<p>Note: the getItem function returns the value of specific property of the specific object inside the array.<br />
<strong>getItem index:</strong><em>[index1,index2,index3]</em> <strong>prop:</strong><em>property</em></p>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Add noise effect using random controller.</title>
		<link>http://www.torabiarchitect.com/blog/?p=71</link>
		<comments>http://www.torabiarchitect.com/blog/?p=71#comments</comments>
		<pubDate>Sat, 17 Apr 2010 12:59:29 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[linear transformation]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=71</guid>
		<description><![CDATA[Level: Intermediate In This Video: How to combine random controller and other controllers to get noise effect. Learn how to make a parametric lattice using mesh smooth and edit poly modifiers Update random values by pressing preview button]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Noise Effect" src="http://www.torabiarchitect.com/parametric_array/images/add_noise.jpg" alt="Noise effect" width="435" height="538" /></p>
<p>Level: <em>Intermediate</em><br />
In This Video:</p>
<li>How to combine random controller and other controllers to get noise effect.</li>
<li>Learn how to make a parametric lattice using<strong> mesh smooth </strong>and <strong>edit poly</strong> modifiers</li>
<li>Update random values by pressing <strong>preview</strong> button</li>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scattering objects</title>
		<link>http://www.torabiarchitect.com/blog/?p=69</link>
		<comments>http://www.torabiarchitect.com/blog/?p=69#comments</comments>
		<pubDate>Sat, 17 Apr 2010 12:53:13 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[curve controller]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=69</guid>
		<description><![CDATA[Level: Intermediate In This Video: Random position, rotation and scale. Adding random values to curve controller.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Randomize function" src="http://www.torabiarchitect.com/parametric_array/images/random_2.jpg" alt="Randomize function" width="425" height="143" /></p>
<p>Level: <em>Intermediate</em><br />
In This Video:</p>
<li>Random position, rotation and scale.</li>
<li>Adding random values to curve controller.</li>
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			<wfw:commentRss>http://www.torabiarchitect.com/blog/?feed=rss2&#038;p=69</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Random values in parametric array</title>
		<link>http://www.torabiarchitect.com/blog/?p=67</link>
		<comments>http://www.torabiarchitect.com/blog/?p=67#comments</comments>
		<pubDate>Sat, 17 Apr 2010 12:49:24 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=67</guid>
		<description><![CDATA[Level: Beginner In This Video: Introducing random controller. Randomize button &#038; Min Max values. Use random controller to generate accidental scalar values.]]></description>
				<content:encoded><![CDATA[<p>Level: <em>Beginner</em><br />
In This Video:</p>
<li>Introducing random controller.</li>
<li>Randomize button &#038; Min Max values.</li>
<li>Use random controller to generate accidental scalar values.</li>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/C7OhM0updf0&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/C7OhM0updf0&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
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			<wfw:commentRss>http://www.torabiarchitect.com/blog/?feed=rss2&#038;p=67</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why preview!?</title>
		<link>http://www.torabiarchitect.com/blog/?p=65</link>
		<comments>http://www.torabiarchitect.com/blog/?p=65#comments</comments>
		<pubDate>Sat, 17 Apr 2010 12:46:43 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[linear transformation]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=65</guid>
		<description><![CDATA[Level: Intermediate In This Video: Using preview option in complex and large arrays. How to update array counts while using preview mode. Array on mesh object using UV mapping data.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Array on UV mapping " src="http://www.torabiarchitect.com/parametric_array/images/array_on_uvmapping.jpg" alt="Array on UV mapping " width="425" height="250" /></p>
<p>Level: <em>Intermediate</em><br />
In This Video:</p>
<li>Using preview option in complex and large arrays.</li>
<li>How to update array counts while using preview mode.</li>
<li>Array on mesh object using UV mapping data.</li>
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		<slash:comments>2</slash:comments>
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