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<channel>
	<title>Ali Torabi &#187; pattern</title>
	<atom:link href="http://www.torabiarchitect.com/blog/?feed=rss2&#038;tag=pattern" rel="self" type="application/rss+xml" />
	<link>http://www.torabiarchitect.com/blog</link>
	<description>Digital Architecture &#38; Technology</description>
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	<item>
		<title>Randomizing Surface division in Para 3d 3.0</title>
		<link>http://www.torabiarchitect.com/blog/?p=535</link>
		<comments>http://www.torabiarchitect.com/blog/?p=535#comments</comments>
		<pubDate>Mon, 01 Apr 2013 09:37:32 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[mix controller]]></category>
		<category><![CDATA[offset controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=535</guid>
		<description><![CDATA[See Para 3d in Action! Again randomizing surface division and use of mix controller to implement two magnets. this time with para 3d V 3.0]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/Oh6z_T5aN0w?rel=0" frameborder="0" width="560" height="315"></iframe><br />
See Para 3d in Action!<br />
Again randomizing surface division and use of mix controller to implement two magnets.<br />
this time with para 3d V 3.0</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Randomizing thickness in surface paneling</title>
		<link>http://www.torabiarchitect.com/blog/?p=507</link>
		<comments>http://www.torabiarchitect.com/blog/?p=507#comments</comments>
		<pubDate>Wed, 23 May 2012 17:22:29 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[random controller]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=507</guid>
		<description><![CDATA[In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers. For more information on random controller see also : Random pattern and noise effect in animation]]></description>
				<content:encoded><![CDATA[<p><a href="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg"><img alt="" src="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg" class="alignnone" width="640" height="300" /></a><br />
In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers.<br />
For more information on random controller see also : <a href="http://torabiarchitect.com/parametric-array/?p=549" title="Random pattern and noise effect in animation"> Random pattern and noise effect in animation </a><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/noDph_G2JS0?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Altering the object material in PARA 3D</title>
		<link>http://www.torabiarchitect.com/blog/?p=447</link>
		<comments>http://www.torabiarchitect.com/blog/?p=447#comments</comments>
		<pubDate>Mon, 27 Feb 2012 06:07:22 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Pattern controller]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[attractor]]></category>
		<category><![CDATA[magnet]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[surface]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=447</guid>
		<description><![CDATA[In this video you learn how to use the Material modifier to control the material of the objects inside the array.]]></description>
				<content:encoded><![CDATA[<p>In this video you learn how to use the Material modifier to control the material of the objects inside the array.</p>
<p><iframe src="http://www.youtube.com/embed/v2J2QQ9xXK0" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Parametric brick wall.</title>
		<link>http://www.torabiarchitect.com/blog/?p=97</link>
		<comments>http://www.torabiarchitect.com/blog/?p=97#comments</comments>
		<pubDate>Thu, 22 Apr 2010 12:31:47 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[brick wall]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=97</guid>
		<description><![CDATA[  Level: Advanced In This Video: Positioning items based on other items location and dimensions. Randomize function inside the script controller. How to use getItem function to address a specific property of an item inside the array. Note: the getItem function returns the value of specific property of the specific object inside the array. getItem [&#8230;]]]></description>
				<content:encoded><![CDATA[<p> </p>
<p><img class="alignnone" title="Parametric stone wall" src="http://www.torabiarchitect.com/news/parametric_array/parametric_array_4.jpg" alt="Parametric stone wall" width="340" height="340" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Positioning items based on other items location and dimensions.</li>
<li>Randomize function inside the script controller.</li>
<li>How to use <em>getItem </em>function to address a specific property of an item inside the array.</li>
<p>Note: the getItem function returns the value of specific property of the specific object inside the array.<br />
<strong>getItem index:</strong><em>[index1,index2,index3]</em> <strong>prop:</strong><em>property</em></p>
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]]></content:encoded>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Rotating panels along the surface</title>
		<link>http://www.torabiarchitect.com/blog/?p=93</link>
		<comments>http://www.torabiarchitect.com/blog/?p=93#comments</comments>
		<pubDate>Thu, 22 Apr 2010 11:46:48 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=93</guid>
		<description><![CDATA[Level: Advanced In This Video: Use curve controller to change U &#38; V offsets of a surface controller. Using preview mode to handle large number of items in the array. surfaceController takes following arguments: surface:surface name &#8211;Name of object in 3ds Max feedback:transform/position/rotation &#8211;function returns transform matrix, position in point3 value and rotation in EulerAngles [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Rotating Panles" src="http://www.torabiarchitect.com/parametric_array/images/rotating_panels.jpg" alt="Rotating Panles" width="457" height="480" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Use curve controller to change U &amp; V offsets of a surface controller.</li>
<li>Using preview mode to handle large number of items in the array.</li>
<p><strong>surfaceController </strong>takes following arguments:<br />
<strong>surface:</strong><em>surface name </em><span style="color: #999999;">&#8211;Name of object in 3ds Max<br />
</span><strong>feedback:</strong><em>transform/position/rotation </em><span style="color: #999999;">&#8211;function returns transform matrix, position in point3 value and rotation in EulerAngles value<br />
</span><strong>uOffset:</strong><em>offset value </em><span style="color: #999999;">&#8211;Increase or decrease offset in U direction</span><br />
<strong>vOffset:</strong><em>offset value</em> <span style="color: #999999;">&#8211;Increase or decrease offset in V direction</span><br />
<strong>normalOffset:</strong><em>offset value <span style="color: #999999;">&#8211;increase or decrease the normal offset</span></em><br />
<strong>mode:</strong><em>1 or 2 </em><span style="color: #999999;">&#8212; set the controller in relative mode (2) or absolute mode (1)</span><br />
<strong>order:</strong> <em>1 to 9</em> <span style="color: #999999;">&#8212; choose the order of rotation (items in drop down menu) works only when feedback is set to rotation<br />
</span><strong>data:</strong> <em>1 or 2 </em><span style="color: #999999;">&#8212; use uv-mapping information (2) or NURBS evaluation functions (1)</span><br />
<strong>uv:</strong><em>1 or 2</em> <span style="color: #999999;">&#8212; choose the uv direction.</span><br />
<strong>surfaceID:</strong> <em>index number</em> <span style="color: #888888;">&#8212; identify the surface index when works with nurbs object or choose </span><br />
<span style="color: #888888;">the UV mapping channel when working with mapping information</span></p>
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]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Combine controllers inside your script</title>
		<link>http://www.torabiarchitect.com/blog/?p=90</link>
		<comments>http://www.torabiarchitect.com/blog/?p=90#comments</comments>
		<pubDate>Sun, 18 Apr 2010 11:01:40 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[curve controller]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[nurbs]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[path]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=90</guid>
		<description><![CDATA[Level: Advanced In This Video: Use curve controller to pass offset value to the surface controller. Set the dim argument to apply the curve controller on a certain direction.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Combine Controllers" src="http://www.torabiarchitect.com/parametric_array/images/combine_controllers.jpg" alt="Combine Controllers" width="425" height="168" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Use curve controller to pass offset value to the surface controller.</li>
<li>Set the <strong>dim </strong>argument to apply the curve controller on a certain direction.</li>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZPV24V8NaDE&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ZPV24V8NaDE&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Linear transformation function and script controller</title>
		<link>http://www.torabiarchitect.com/blog/?p=80</link>
		<comments>http://www.torabiarchitect.com/blog/?p=80#comments</comments>
		<pubDate>Sun, 18 Apr 2010 05:34:36 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[brick wall]]></category>
		<category><![CDATA[linear transformation]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=80</guid>
		<description><![CDATA[Level: Advanced In This Video: using linear controller inside the script controller. use conditional statement to set index value. set index1 if index2 is even number (running bond pattern). use i argument in linearcontroller function to change the current index.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Dynamic checker pattern" src="http://www.torabiarchitect.com/parametric_array/images/linear_controller_inside_script.jpg?a=1" alt="Dynamic checker pattern" width="800" height="434" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>using linear controller inside the script controller.</li>
<li>use conditional statement to set index value.</li>
<li>set <em>index1 </em>if <em>index2 </em>is even number (running bond pattern).</li>
<li>use <strong>i</strong> argument in <strong>linearcontroller </strong>function to change the current index.</li>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Add noise effect using random controller.</title>
		<link>http://www.torabiarchitect.com/blog/?p=71</link>
		<comments>http://www.torabiarchitect.com/blog/?p=71#comments</comments>
		<pubDate>Sat, 17 Apr 2010 12:59:29 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[linear transformation]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=71</guid>
		<description><![CDATA[Level: Intermediate In This Video: How to combine random controller and other controllers to get noise effect. Learn how to make a parametric lattice using mesh smooth and edit poly modifiers Update random values by pressing preview button]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Noise Effect" src="http://www.torabiarchitect.com/parametric_array/images/add_noise.jpg" alt="Noise effect" width="435" height="538" /></p>
<p>Level: <em>Intermediate</em><br />
In This Video:</p>
<li>How to combine random controller and other controllers to get noise effect.</li>
<li>Learn how to make a parametric lattice using<strong> mesh smooth </strong>and <strong>edit poly</strong> modifiers</li>
<li>Update random values by pressing <strong>preview</strong> button</li>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3C4rO6qGcJg&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/3C4rO6qGcJg&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Surface cladding part 2</title>
		<link>http://www.torabiarchitect.com/blog/?p=56</link>
		<comments>http://www.torabiarchitect.com/blog/?p=56#comments</comments>
		<pubDate>Sat, 17 Apr 2010 08:14:47 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=56</guid>
		<description><![CDATA[Level: Advanced In This Video: Use surface controller and FFD modifier to map a 3d object on a surface. How to create a hexagon pattern. Controlling the thickness of panels using Normal offset parameter.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="surface cladding using FFD modifier" src="http://www.torabiarchitect.com/news/parametric_array/hexagon_surface_panelling.jpg" alt="surface cladding using FFD modifier" width="440" height="329" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Use surface controller and <strong>FFD modifier</strong> to map a 3d object on a surface.</li>
<li>How to create a hexagon pattern.</li>
<li>Controlling the thickness of panels using <strong>Normal offset</strong> parameter.</li>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Kn4bcGm_40E&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Kn4bcGm_40E&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
]]></content:encoded>
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		<title>Surface cladding part 1</title>
		<link>http://www.torabiarchitect.com/blog/?p=53</link>
		<comments>http://www.torabiarchitect.com/blog/?p=53#comments</comments>
		<pubDate>Sat, 17 Apr 2010 08:12:50 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=53</guid>
		<description><![CDATA[  Level: Advanced In This Video: Use surface controller to map a 2d shape on a surface. How surface controller sets the U and V offsets for each individual vertex in s-pline shape. use surface modifier to generate patch based on a losed shape.]]></description>
				<content:encoded><![CDATA[<p> <img class="alignnone" title="surface cladding using 2D shape based objects" src="http://www.torabiarchitect.com/parametric_array/images/shape_onsurface_01.jpg" alt="surface cladding using 2D shape based objects" width="425" height="289" /></p>
<p>Level: <em>Advanced</em><br />
In This Video:</p>
<li>Use surface controller to map a 2d shape on a surface.</li>
<li>How surface controller sets the U and V offsets for each individual vertex in s-pline shape.</li>
<li>use surface modifier to generate patch based on a losed shape.</li>
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]]></content:encoded>
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