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	<title>Ali Torabi &#187; linear controller</title>
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		<title>Surface panelling via SURF DEFORM modifier and PARA 3d</title>
		<link>http://www.torabiarchitect.com/blog/?p=464</link>
		<comments>http://www.torabiarchitect.com/blog/?p=464#comments</comments>
		<pubDate>Mon, 05 Mar 2012 05:49:03 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[linear controller]]></category>
		<category><![CDATA[offset controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[honeycomb]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surf deform]]></category>
		<category><![CDATA[surface panelling]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=464</guid>
		<description><![CDATA[This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to clad a NURBS surface, if you work on patches you may use patch deform instead. In second video you learn how to use offset controller and sub-object controllers to slide the hexagon shape panels on the surface [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to clad a NURBS surface, if you work on patches you may use patch deform instead. In second video you learn how to use offset controller and sub-object controllers to slide the hexagon shape panels on the surface in a way that they make a honeycomb pattern.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/hYkttO1GRIU" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/6k9qU0ERJRo" frameborder="0" allowfullscreen></iframe></p>
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		<title>Surface cladding and surface unfolding</title>
		<link>http://www.torabiarchitect.com/blog/?p=433</link>
		<comments>http://www.torabiarchitect.com/blog/?p=433#comments</comments>
		<pubDate>Tue, 17 Jan 2012 05:40:19 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[linear controller]]></category>
		<category><![CDATA[link controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[Vector controller]]></category>
		<category><![CDATA[laser cutting]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[unfolding]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=433</guid>
		<description><![CDATA[This video is first tutorial in preparing materials for fabrication of simple surface using triangle panels. first you learn how to use PARA to panelize a surface with a triangle panel and then you will find out how to transfer each individual panel from the current location to ground plane and sort them in order [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>This video is first tutorial in preparing materials for fabrication of simple surface using triangle panels. first you learn how to use PARA to panelize a surface with a triangle panel and then you will find out how to transfer each individual panel from the current location to ground plane and sort them in order to create planar faces. the result can be exported to CAD software to use for laser cutting for example.<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/B_oiL7w1IdI" frameborder="0" allowfullscreen></iframe></p>
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