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	<title>Ali Torabi &#187; action script</title>
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		<title>Growth Pattern , An approach to architecture.</title>
		<link>http://www.torabiarchitect.com/blog/?p=254</link>
		<comments>http://www.torabiarchitect.com/blog/?p=254#comments</comments>
		<pubDate>Fri, 02 Jul 2010 12:38:58 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Architecture Concepts]]></category>
		<category><![CDATA[action script]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[form finding]]></category>

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		<description><![CDATA[studying the facts that can alter the growth pattern of Organisms is very interesting topic in biology and ecology. It also became a major field of research for architects in early design stages. Three years ago, I made an interactive flash application (Action script) that simulate the fungi growth pattern. It was a simple study [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>studying the facts that can alter the growth pattern of Organisms is very interesting topic in biology and ecology. It also became a major field of research for architects in early design stages.<br />
Three years ago, I made an interactive flash application (Action script) that simulate the fungi growth pattern.<br />
It was a simple study on an organic form generating system. Now I like to post it here again and ask you to interact with it .</p>
<p>In this study we consider the cell as straight line that can generate up to four child (branch). we setup a series of rules for this artificial organism as well as the environment that it&#8217;s going to grow in. These rules will define the criteria that controls the cell division and it will determine how a cell can generate new generations.</p>
<ul>
<li><strong>Embedded rules</strong> (<em>Genetic</em>) :
<ul>
<li>Rule <strong>I</strong>: Each cell has two heads that can hunt prey. If one head got some food then the cell will generate new branches at that point.</li>
<li>Rule <strong>II</strong>: The angle between the new branches is being controlled by a Gene. This value can be determined before the growth process begins.</li>
<li>Rule <strong>III</strong>: Cells die if they don&#8217;t catch the food within a certain time period. This period which we call it &#8220;<em>LIFE TIME</em>&#8221; is also being controlled by another Gene and can be determine before the growth process begins. The cell after this period will be considered as a &#8221; <em>DEAD</em>&#8221; and it can no longer generate new cells.</li>
</ul>
</li>
<li><strong>External rules</strong> (<em>Environment</em> ):
<ul>
<li>In our assumptive ecosystem we have considered a source of food that can produce a certain number of baits . The amount of food will affect the way that the fungus is growing up. Furthermore the location of food source is critical since the new branches grows in a direction that they can capture more food.</li>
</ul>
</li>
</ul>
<p>Press the &#8220;<strong><em>Generate</em></strong>&#8221; button to start.</p>
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Notice: The result of this demonstration can be affected by your computer performance!<br />
Please let me have some screenshots of your fungus!</p>
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