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	<title>Ali Torabi &#187; graph controller</title>
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		<title>Loft objects in PARA</title>
		<link>http://www.torabiarchitect.com/blog/?p=477</link>
		<comments>http://www.torabiarchitect.com/blog/?p=477#comments</comments>
		<pubDate>Sun, 11 Mar 2012 05:49:41 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Convert controller]]></category>
		<category><![CDATA[curve controller]]></category>
		<category><![CDATA[graph controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[convert controller]]></category>
		<category><![CDATA[deformation]]></category>
		<category><![CDATA[loft]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[twist]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=477</guid>
		<description><![CDATA[This video shows the potential of using Loft object in Parametric array. If you array a loft object PARA cannot find the information about the PATH object (base line) To get access to the vertices of the path object or deformation properties you need to animate the object before you use it.]]></description>
				<content:encoded><![CDATA[<p>This video shows the potential of using Loft object in Parametric array.<br />
If you array a loft object PARA cannot find the information about the PATH object (base line) To get access to the vertices of the path object or deformation properties you need to animate the object before you use it.<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/_qsjgQAMPJ8" frameborder="0" allowfullscreen></iframe></p>
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		<title>Design by chance!</title>
		<link>http://www.torabiarchitect.com/blog/?p=468</link>
		<comments>http://www.torabiarchitect.com/blog/?p=468#comments</comments>
		<pubDate>Tue, 06 Mar 2012 08:33:00 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[condition controller]]></category>
		<category><![CDATA[graph controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[random controller]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=468</guid>
		<description><![CDATA[This video shows that random controller can produce Boolean values (TRUE-FALSE). For each object in the array Random controller returns True or False based on the user defined percentage. Higher value makes the controller to return True more often and lower value causes more False result.You can make decision based on the result of the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.torabiarchitect.com/blog/wp-content/uploads/chance-controller-640-.jpg"><img src="http://www.torabiarchitect.com/blog/wp-content/uploads/chance-controller-640-.jpg" alt="" title="chance controller 640" width="640" height="273" class="alignnone size-full wp-image-470" /></a><br />
This video shows that random controller can produce Boolean values (TRUE-FALSE). For each object in the array <em>Random controller</em> returns <strong>True </strong>or <strong>False </strong>based on the user defined percentage. Higher value makes the controller to return True more often and lower value causes more False result.You can make decision based on the result of the random controller through a <strong>condition controller </strong>. This process is similar to coin flipping.<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/mgSFBfZDPlc" frameborder="0" allowfullscreen></iframe></p>
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