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	<title>Ali Torabi &#187; sub-object controller</title>
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	<link>http://www.torabiarchitect.com/blog</link>
	<description>Digital Architecture &#38; Technology</description>
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		<title>Randomizing Surface division in Para 3d 3.0</title>
		<link>http://www.torabiarchitect.com/blog/?p=535</link>
		<comments>http://www.torabiarchitect.com/blog/?p=535#comments</comments>
		<pubDate>Mon, 01 Apr 2013 09:37:32 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[mix controller]]></category>
		<category><![CDATA[offset controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=535</guid>
		<description><![CDATA[See Para 3d in Action! Again randomizing surface division and use of mix controller to implement two magnets. this time with para 3d V 3.0]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/Oh6z_T5aN0w?rel=0" frameborder="0" width="560" height="315"></iframe><br />
See Para 3d in Action!<br />
Again randomizing surface division and use of mix controller to implement two magnets.<br />
this time with para 3d V 3.0</p>
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		<title>Custom pattern tool in SubObject controller</title>
		<link>http://www.torabiarchitect.com/blog/?p=511</link>
		<comments>http://www.torabiarchitect.com/blog/?p=511#comments</comments>
		<pubDate>Thu, 31 May 2012 13:01:28 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[custom pattern]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=511</guid>
		<description><![CDATA[Learn how to use Sub object controller in surface controller in order to create custom patterns.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Custom Pattern tool" src="http://torabiarchitect.com/parametric-array/wp-content/uploads/2010/06/logo-2.jpg" alt="" width="564" height="264" /><br />
Learn how to use Sub object controller in surface controller in order to create custom patterns.<br />
<iframe src="http://www.youtube.com/embed/b9Pp-dJKhxA?rel=0" frameborder="0" width="560" height="315"></iframe></p>
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		<item>
		<title>Randomizing thickness in surface paneling</title>
		<link>http://www.torabiarchitect.com/blog/?p=507</link>
		<comments>http://www.torabiarchitect.com/blog/?p=507#comments</comments>
		<pubDate>Wed, 23 May 2012 17:22:29 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[random controller]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=507</guid>
		<description><![CDATA[In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers. For more information on random controller see also : Random pattern and noise effect in animation]]></description>
				<content:encoded><![CDATA[<p><a href="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg"><img alt="" src="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg" class="alignnone" width="640" height="300" /></a><br />
In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers.<br />
For more information on random controller see also : <a href="http://torabiarchitect.com/parametric-array/?p=549" title="Random pattern and noise effect in animation"> Random pattern and noise effect in animation </a><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/noDph_G2JS0?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<item>
		<title>Surface panelling via SURF DEFORM modifier and PARA 3d</title>
		<link>http://www.torabiarchitect.com/blog/?p=464</link>
		<comments>http://www.torabiarchitect.com/blog/?p=464#comments</comments>
		<pubDate>Mon, 05 Mar 2012 05:49:03 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[linear controller]]></category>
		<category><![CDATA[offset controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[honeycomb]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surf deform]]></category>
		<category><![CDATA[surface panelling]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=464</guid>
		<description><![CDATA[This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to clad a NURBS surface, if you work on patches you may use patch deform instead. In second video you learn how to use offset controller and sub-object controllers to slide the hexagon shape panels on the surface [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to clad a NURBS surface, if you work on patches you may use patch deform instead. In second video you learn how to use offset controller and sub-object controllers to slide the hexagon shape panels on the surface in a way that they make a honeycomb pattern.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/hYkttO1GRIU" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/6k9qU0ERJRo" frameborder="0" allowfullscreen></iframe></p>
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