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	<title>Ali Torabi &#187; Random Controller</title>
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	<link>http://www.torabiarchitect.com/blog</link>
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		<title>Randomizing Surface division in Para 3d 3.0</title>
		<link>http://www.torabiarchitect.com/blog/?p=535</link>
		<comments>http://www.torabiarchitect.com/blog/?p=535#comments</comments>
		<pubDate>Mon, 01 Apr 2013 09:37:32 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[mix controller]]></category>
		<category><![CDATA[offset controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=535</guid>
		<description><![CDATA[See Para 3d in Action! Again randomizing surface division and use of mix controller to implement two magnets. this time with para 3d V 3.0]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/Oh6z_T5aN0w?rel=0" frameborder="0" width="560" height="315"></iframe><br />
See Para 3d in Action!<br />
Again randomizing surface division and use of mix controller to implement two magnets.<br />
this time with para 3d V 3.0</p>
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		<title>Randomizing thickness in surface paneling</title>
		<link>http://www.torabiarchitect.com/blog/?p=507</link>
		<comments>http://www.torabiarchitect.com/blog/?p=507#comments</comments>
		<pubDate>Wed, 23 May 2012 17:22:29 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[random controller]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=507</guid>
		<description><![CDATA[In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers. For more information on random controller see also : Random pattern and noise effect in animation]]></description>
				<content:encoded><![CDATA[<p><a href="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg"><img alt="" src="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg" class="alignnone" width="640" height="300" /></a><br />
In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers.<br />
For more information on random controller see also : <a href="http://torabiarchitect.com/parametric-array/?p=549" title="Random pattern and noise effect in animation"> Random pattern and noise effect in animation </a><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/noDph_G2JS0?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<item>
		<title>Bird&#8217;s nest Stadium</title>
		<link>http://www.torabiarchitect.com/blog/?p=504</link>
		<comments>http://www.torabiarchitect.com/blog/?p=504#comments</comments>
		<pubDate>Fri, 18 May 2012 09:13:58 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Convert controller]]></category>
		<category><![CDATA[curve controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[parametric architecture]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[random controller]]></category>
		<category><![CDATA[random pattern]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=504</guid>
		<description><![CDATA[This video explains use of PARA 3d to create a fully parametric concept model of bird&#8217;s nest stadium. You can control all aspects of geometry and create multiple variations in less than one second! PART I Introduction PART II Creating the base object in 3ds MAX PART III Generating pattern using Para 3d]]></description>
				<content:encoded><![CDATA[<p>This video explains use of PARA 3d to create a fully parametric concept model of bird&#8217;s nest stadium. You can control all aspects of geometry and create multiple variations in less than one second!</p>
<h4>PART I</h4>
<p>Introduction<br />
<iframe src="http://www.youtube.com/embed/iKXGkHukSrI?rel=0" frameborder="0" width="560" height="315"></iframe></p>
<h4>PART II</h4>
<p>Creating the base object in 3ds MAX<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/bsrw2NVHHNg?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h4>PART III</h4>
<p>Generating pattern using Para 3d<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/hVVi8sUjhC4?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		</item>
		<item>
		<title>Design by chance!</title>
		<link>http://www.torabiarchitect.com/blog/?p=468</link>
		<comments>http://www.torabiarchitect.com/blog/?p=468#comments</comments>
		<pubDate>Tue, 06 Mar 2012 08:33:00 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[condition controller]]></category>
		<category><![CDATA[graph controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[random controller]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=468</guid>
		<description><![CDATA[This video shows that random controller can produce Boolean values (TRUE-FALSE). For each object in the array Random controller returns True or False based on the user defined percentage. Higher value makes the controller to return True more often and lower value causes more False result.You can make decision based on the result of the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.torabiarchitect.com/blog/wp-content/uploads/chance-controller-640-.jpg"><img src="http://www.torabiarchitect.com/blog/wp-content/uploads/chance-controller-640-.jpg" alt="" title="chance controller 640" width="640" height="273" class="alignnone size-full wp-image-470" /></a><br />
This video shows that random controller can produce Boolean values (TRUE-FALSE). For each object in the array <em>Random controller</em> returns <strong>True </strong>or <strong>False </strong>based on the user defined percentage. Higher value makes the controller to return True more often and lower value causes more False result.You can make decision based on the result of the random controller through a <strong>condition controller </strong>. This process is similar to coin flipping.<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/mgSFBfZDPlc" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Altering the object material in PARA 3D</title>
		<link>http://www.torabiarchitect.com/blog/?p=447</link>
		<comments>http://www.torabiarchitect.com/blog/?p=447#comments</comments>
		<pubDate>Mon, 27 Feb 2012 06:07:22 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Pattern controller]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[attractor]]></category>
		<category><![CDATA[magnet]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[surface]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=447</guid>
		<description><![CDATA[In this video you learn how to use the Material modifier to control the material of the objects inside the array.]]></description>
				<content:encoded><![CDATA[<p>In this video you learn how to use the Material modifier to control the material of the objects inside the array.</p>
<p><iframe src="http://www.youtube.com/embed/v2J2QQ9xXK0" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
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