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	<title>Ali Torabi &#187; link controller</title>
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	<link>http://www.torabiarchitect.com/blog</link>
	<description>Digital Architecture &#38; Technology</description>
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		<title>Array on curves inside another array</title>
		<link>http://www.torabiarchitect.com/blog/?p=515</link>
		<comments>http://www.torabiarchitect.com/blog/?p=515#comments</comments>
		<pubDate>Tue, 12 Jun 2012 19:25:14 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[condition controller]]></category>
		<category><![CDATA[Convert controller]]></category>
		<category><![CDATA[curve controller]]></category>
		<category><![CDATA[link controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Parametric Array Link]]></category>
		<category><![CDATA[Pattern controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=515</guid>
		<description><![CDATA[In this video I&#8217;m creating a curve network. A curve network consist of a series of curves which has been assigned to curves from another array. Also you learn how to use Xform modifier to transform selected vertices of a shape object. PART I PART II]]></description>
				<content:encoded><![CDATA[<p><img alt="" src="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/06/d0b91b1cc9849bfaab46f1739efa7614_large.jpg" title="Parametric design" class="alignnone" width="560" height="396" /><br />
In this video I&#8217;m creating a curve network. A curve network consist of a series of curves which has been assigned to curves from another array.<br />
Also you learn how to use Xform modifier to transform selected vertices of a shape object.</p>
<p>PART I<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/hXg-Exs46k4?rel=0" frameborder="0" allowfullscreen></iframe><br />
PART II<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/YRxMrVpdpUw?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		</item>
		<item>
		<title>Parametric wall with PARA 2</title>
		<link>http://www.torabiarchitect.com/blog/?p=473</link>
		<comments>http://www.torabiarchitect.com/blog/?p=473#comments</comments>
		<pubDate>Sun, 11 Mar 2012 05:41:17 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[link controller]]></category>
		<category><![CDATA[Math controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[labels]]></category>
		<category><![CDATA[math controller]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=473</guid>
		<description><![CDATA[This is a new edition of old video tutorial (Parametric Brick wall) which uses link and math controllers to create a random pattern of stone blocks.]]></description>
				<content:encoded><![CDATA[<p><img alt="" src="http://www.torabiarchitect.com/news/parametric_array/parametric_array_4.jpg" title="Parametric wall" class="alignnone" width="340" height="340" /><br />
This is a new edition of old video tutorial (Parametric Brick wall) which uses link and math controllers to create a random pattern of stone blocks.<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/BXExkp28Uoc" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>Collect items of the array which satisfy your condition.</title>
		<link>http://www.torabiarchitect.com/blog/?p=460</link>
		<comments>http://www.torabiarchitect.com/blog/?p=460#comments</comments>
		<pubDate>Thu, 01 Mar 2012 06:57:45 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Bitmap controller]]></category>
		<category><![CDATA[collection controller]]></category>
		<category><![CDATA[link controller]]></category>
		<category><![CDATA[list controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Test value]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[array variable]]></category>
		<category><![CDATA[bitmap controller]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[test value]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=460</guid>
		<description><![CDATA[In this video we use collection controller to find the position of those points which they are located on white sections of an image. The image is being process by a bitmap controller and if the value is greater than .5 (gray) the test controller returns true. collection controller goes through the entire array of [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.torabiarchitect.com/blog/wp-content/uploads/para3d-collection-and-list-controller2.jpg"><img src="http://www.torabiarchitect.com/blog/wp-content/uploads/para3d-collection-and-list-controller2.jpg" alt="" title="para3d collection and list controller2" width="500" height="467" class="alignnone size-full wp-image-461" /></a><br />
In this video we use collection controller to find the position of those points which they are located on white sections of an image. The image is being process by a bitmap controller and if the value is greater than .5 (gray) the test controller returns true. collection controller goes through the entire array of points and collects only the position of the points which meets our condition. to set the position of each box to the corresponding point in collection we use a list controller.  list controller takes the index value (location of the box in the array) and return the same item from the collection.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/PjGp_F6p6iw" frameborder="0" allowfullscreen></iframe></p>
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		<item>
		<title>Introducing intersection controller.</title>
		<link>http://www.torabiarchitect.com/blog/?p=451</link>
		<comments>http://www.torabiarchitect.com/blog/?p=451#comments</comments>
		<pubDate>Tue, 28 Feb 2012 06:54:11 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[intersection controller]]></category>
		<category><![CDATA[link controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[closest point]]></category>
		<category><![CDATA[intersection]]></category>
		<category><![CDATA[parametric design]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=451</guid>
		<description><![CDATA[In first video you learn how to find the intersection of two coplanar lines. Notice that if two lines are not intersecting program will generates some error. in the second video we find the closest point on one line to a series of lines from another parametric array. Program automatically sets the controllers for point [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>In first video you learn how to find the intersection of two coplanar lines. Notice that if two lines are not intersecting program will generates some error. in the second video we find the closest point on one line to a series of lines from another parametric array. Program automatically sets the controllers for point A and B. if two lines are actually intersection the closest point is equal to the intersection point. also you can find the apparent intersection of two lines on a plane. For example the apparent intersection on XY plane is the intersection of projected lines on this plane(intersection from top view) . </p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/h_f0s_x_RXY" frameborder="0" allowfullscreen></iframe><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/F5BiOz_hkl4" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Surface cladding and surface unfolding</title>
		<link>http://www.torabiarchitect.com/blog/?p=433</link>
		<comments>http://www.torabiarchitect.com/blog/?p=433#comments</comments>
		<pubDate>Tue, 17 Jan 2012 05:40:19 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[linear controller]]></category>
		<category><![CDATA[link controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[Vector controller]]></category>
		<category><![CDATA[laser cutting]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[unfolding]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=433</guid>
		<description><![CDATA[This video is first tutorial in preparing materials for fabrication of simple surface using triangle panels. first you learn how to use PARA to panelize a surface with a triangle panel and then you will find out how to transfer each individual panel from the current location to ground plane and sort them in order [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>This video is first tutorial in preparing materials for fabrication of simple surface using triangle panels. first you learn how to use PARA to panelize a surface with a triangle panel and then you will find out how to transfer each individual panel from the current location to ground plane and sort them in order to create planar faces. the result can be exported to CAD software to use for laser cutting for example.<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/B_oiL7w1IdI" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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