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	<title>Ali Torabi &#187; surface controller</title>
	<atom:link href="http://www.torabiarchitect.com/blog/?cat=32&#038;feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.torabiarchitect.com/blog</link>
	<description>Digital Architecture &#38; Technology</description>
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		<title>Randomizing Surface division in Para 3d 3.0</title>
		<link>http://www.torabiarchitect.com/blog/?p=535</link>
		<comments>http://www.torabiarchitect.com/blog/?p=535#comments</comments>
		<pubDate>Mon, 01 Apr 2013 09:37:32 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[mix controller]]></category>
		<category><![CDATA[offset controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=535</guid>
		<description><![CDATA[See Para 3d in Action! Again randomizing surface division and use of mix controller to implement two magnets. this time with para 3d V 3.0]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/Oh6z_T5aN0w?rel=0" frameborder="0" width="560" height="315"></iframe><br />
See Para 3d in Action!<br />
Again randomizing surface division and use of mix controller to implement two magnets.<br />
this time with para 3d V 3.0</p>
]]></content:encoded>
			<wfw:commentRss>http://www.torabiarchitect.com/blog/?feed=rss2&#038;p=535</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Custom pattern tool in SubObject controller</title>
		<link>http://www.torabiarchitect.com/blog/?p=511</link>
		<comments>http://www.torabiarchitect.com/blog/?p=511#comments</comments>
		<pubDate>Thu, 31 May 2012 13:01:28 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[custom pattern]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=511</guid>
		<description><![CDATA[Learn how to use Sub object controller in surface controller in order to create custom patterns.]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="Custom Pattern tool" src="http://torabiarchitect.com/parametric-array/wp-content/uploads/2010/06/logo-2.jpg" alt="" width="564" height="264" /><br />
Learn how to use Sub object controller in surface controller in order to create custom patterns.<br />
<iframe src="http://www.youtube.com/embed/b9Pp-dJKhxA?rel=0" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.torabiarchitect.com/blog/?feed=rss2&#038;p=511</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Randomizing thickness in surface paneling</title>
		<link>http://www.torabiarchitect.com/blog/?p=507</link>
		<comments>http://www.torabiarchitect.com/blog/?p=507#comments</comments>
		<pubDate>Wed, 23 May 2012 17:22:29 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[sub-object controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[random controller]]></category>
		<category><![CDATA[sub object controller]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=507</guid>
		<description><![CDATA[In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers. For more information on random controller see also : Random pattern and noise effect in animation]]></description>
				<content:encoded><![CDATA[<p><a href="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg"><img alt="" src="http://torabiarchitect.com/parametric-array/wp-content/uploads/2012/05/randomizong-surface-panels.jpg" class="alignnone" width="640" height="300" /></a><br />
In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers.<br />
For more information on random controller see also : <a href="http://torabiarchitect.com/parametric-array/?p=549" title="Random pattern and noise effect in animation"> Random pattern and noise effect in animation </a><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/noDph_G2JS0?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.torabiarchitect.com/blog/?feed=rss2&#038;p=507</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Altering the object material in PARA 3D</title>
		<link>http://www.torabiarchitect.com/blog/?p=447</link>
		<comments>http://www.torabiarchitect.com/blog/?p=447#comments</comments>
		<pubDate>Mon, 27 Feb 2012 06:07:22 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[magnet controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[Pattern controller]]></category>
		<category><![CDATA[Random Controller]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[attractor]]></category>
		<category><![CDATA[magnet]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[surface]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=447</guid>
		<description><![CDATA[In this video you learn how to use the Material modifier to control the material of the objects inside the array.]]></description>
				<content:encoded><![CDATA[<p>In this video you learn how to use the Material modifier to control the material of the objects inside the array.</p>
<p><iframe src="http://www.youtube.com/embed/v2J2QQ9xXK0" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.torabiarchitect.com/blog/?feed=rss2&#038;p=447</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>what objects can we use in surface controller?</title>
		<link>http://www.torabiarchitect.com/blog/?p=443</link>
		<comments>http://www.torabiarchitect.com/blog/?p=443#comments</comments>
		<pubDate>Sun, 26 Feb 2012 07:52:28 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric design]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=443</guid>
		<description><![CDATA[Here is a short video explaining what type of objects you can use in surface controller. we can summaries all as following: NURBS objects with at least one surface inside. If surface is trimmed the based surface (surface before trimming) will be considered as target surface. if more than one surface exist in the object [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Here is a short video explaining what type of objects you can use in surface controller.</p>
<p>we can summaries all as following:</p>
<ol>
<li><em><strong> NURBS objects</strong></em> with at least one surface inside. If surface is trimmed the based surface (surface before trimming) will be considered as target surface. if more than one surface exist in the object you can choose the surface from the drop down menu.<em><strong></strong></em></li>
<li><em><strong>UVW mapping</strong></em> of any kind of object can also be the source of data in surface controller. for this the target object must have at least one UVW map channel. This option is not preferred  option but can be used for NURBS surfaces to obtain uniform divisions on the surface.</li>
<li>Objects with <em><strong>edit poly modifier</strong></em> on top. This type of surfaces must have quad polygons. If the surface contains singularity point(s) (A point which more than four polygons intersect) then UV directions cannot be computed along the surface. In this case you can use the surface controller in 1D mode and the array counts must be set to one dimensional array.</li>
</ol>
<p>Also as a general rule, surface controller in 2d Arrays cannot be used on objects which have more than one smooth manifold (surface), for example a cylinder with top and bottom caps does not represent one surface while a cylinder (tube) without caps can be described as one single manifold.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/_Za5Ve7kcpM" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Replace items in PARA 2.6</title>
		<link>http://www.torabiarchitect.com/blog/?p=437</link>
		<comments>http://www.torabiarchitect.com/blog/?p=437#comments</comments>
		<pubDate>Sun, 26 Feb 2012 07:22:38 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[parametric design]]></category>
		<category><![CDATA[replace items]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=437</guid>
		<description><![CDATA[In PARA 2.6 you can replace the items of the array with a new object with same modifier stack. This video shows the procedure.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.torabiarchitect.com/blog/wp-content/uploads/replace-item.jpg"><img class="alignnone size-full wp-image-439" title="replace-item" src="http://www.torabiarchitect.com/blog/wp-content/uploads/replace-item.jpg" alt="" width="557" height="480" /></a></p>
<p>In PARA 2.6 you can replace the items of the array with a new object with same modifier stack.<br />
This video shows the procedure.<br />
<iframe src="http://www.youtube.com/embed/4soeouf7fbw" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.torabiarchitect.com/blog/?feed=rss2&#038;p=437</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Surface cladding and surface unfolding</title>
		<link>http://www.torabiarchitect.com/blog/?p=433</link>
		<comments>http://www.torabiarchitect.com/blog/?p=433#comments</comments>
		<pubDate>Tue, 17 Jan 2012 05:40:19 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[linear controller]]></category>
		<category><![CDATA[link controller]]></category>
		<category><![CDATA[Parametric Array]]></category>
		<category><![CDATA[surface controller]]></category>
		<category><![CDATA[Vector controller]]></category>
		<category><![CDATA[laser cutting]]></category>
		<category><![CDATA[surface panelling]]></category>
		<category><![CDATA[unfolding]]></category>

		<guid isPermaLink="false">http://www.torabiarchitect.com/blog/?p=433</guid>
		<description><![CDATA[This video is first tutorial in preparing materials for fabrication of simple surface using triangle panels. first you learn how to use PARA to panelize a surface with a triangle panel and then you will find out how to transfer each individual panel from the current location to ground plane and sort them in order [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>This video is first tutorial in preparing materials for fabrication of simple surface using triangle panels. first you learn how to use PARA to panelize a surface with a triangle panel and then you will find out how to transfer each individual panel from the current location to ground plane and sort them in order to create planar faces. the result can be exported to CAD software to use for laser cutting for example.<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/B_oiL7w1IdI" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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